Welcome to Vulkan!
Welcome to LearnVulkan, a full education platform for the graphics programming API known as Vulkan. Whether you're a beginning or a seasoned graphics programmer, Learn Vulkan will walk you through each and every step of making pixels dance using the latest, fastest and meanest graphics API out there. You will not only learn the ins and outs of graphics programming, you'll get to understand the actual tools the big boys play with.
The focus of these tutorials is to keep things as simple as it can be. Vulkan is an incredibly difficult API, but I'll aim to make things a little bit more approachable. These tutorials take a step-by-step approach, provide full code samples, have plenty of meaningful diagrams, and try to explain everything in a practical fashion. If something's not entirely clear, feel free to comment below the tutorial and I or any of the other readers are likely to help you out.
In addition to the online book, you'll find a series of guest articles written by experienced Vulkan graphics programmers and readers just like you. They're here to give additional insight in the Vulkan API and help you see things from a different perspective. Be sure to thank the guest author if you've found the article a great read.
#Learn Vulkan, 1st ed.
These tutorials are part of Learn Vulkan, a full book on everything Vulkan in both physical and digital formats. This means a higher degree of professionalism, an actual printable version of all content and a more sustainable revenue model for me as an author. Most of the book (and all post-release articles) will be available online for free, with only the more final sections solely available in the book.
If you enjoy reading tutorials that provide step-by-step instructions, clear examples and that won't throw you in the deep with millions of details, these tutorials are probably for you. The tutorials aim to be understandable for people without any graphics programming experience, but are still interesting to read for the more experienced users. The tutorials also discusses practical concepts that, with some added creativity, could turn your ideas into real 3D applications. If all of the previous sounds like someone that could be you, then by all means, please continue.
#Work in progress
The book is not finished (as is evident by the small number of articles live yet)
The focus of the tutorials are on Modern OpenGL. Learning (and using) modern OpenGL requires a strong knowledge of graphics programming and how OpenGL operates under the hood to really get the best of your experience. So we will start by discussing core graphics aspects, how OpenGL actually draws pixels to your screen and how we can abuse that knowledge to create some funky looking effects.
Aside from the core knowledge we will discuss many useful techniques that you can use for your applications like: traversing a scene, create beautiful lighting, load custom-made objects from a modelling program, do cool post-processing techniques and much more. We also feature a walkthrough tutorial where we actually create a small game based on our obtained OpenGL knowledge, so you will really get a feel of what it's like to actually do graphics programming.
If you want to keep up to date on the site's progress and/or other LearnOpenGL news, please follow me on Twitter or Facebook (above the menu).